SCC CONTEST #3 – RELENTLESS PREDATOR
Here is our 3rd Splinter Cell Conviction design with once again a chance for 5 Twitter followers to win one of our t-shirts :)
To participate, simply RT the following message: RT @LVLP SCC Contest #03 – Hunter or Hunted?
An innocent hand will then choose the winners. Deadline to participate is 11/03/2010.
Good luck!
LVLP_Okami
Retro Contest Update
So here it is, after less than a week, a list of the contenders, in no particular order:
Elite
Shenmue
Okami
Megaman 1&2
Day of the Tentacle
Monkey Island
Space Harrier
Toobin’
GoldenEye
Commando
Galaga
Impossible Mission
Grim Fandango
Crazy Taxi
Pacman
Smash TV
Dig Dug
Centipede
Bubble Bobble
River City Ransom
Strider
Pacman
Phew, what a list already, thanks to you all for your participation and creativity!!! Keep going though, we still have 3 days of competition: deadline is Thursday this week (23rd). Apologies in advance if we forgot any entries, please send us a message and we will gladly correct that.
5 Winners will get a free tee of their choice delivered to their door! Final results will be announced this Friday 24th.
Image courtesy of GotGame
Retro Contest: free tees for the winners!

Hi everyone,
We just launched a little contest on Twitter, let’s formalize this a little bit before it goes out of control :)
To give you some background, we are putting together a list of cool retro games to base our tees on. Since you guys are the community, we want to hear your voice, so all you have to do is give us one suggestion via Twitter or by commenting on this post (only one game per person please). It’s going to be a tough choice, we know! Unfortunately we have to keep it that way to make the contest possible.
We will then choose one game among those, the one that we prefer (yes, we still have a say in this, sorry!).
Then of course we will choose 5 lucky winners among those who proposed the selected game. Each one will receive an awesome LVLP tee of his/her choice!
Deadline for this contest is April 23rd 2009.
Surprise us!
LVLP now on Twitter

We are weak, weak people. We have finally succumbed to the peer pressure and the inevitable fact that we cannot continue to be old, out-of-date gamers who just like to make videogame tees and not really talk about it.
The worst part is, we are enjoying it! We know “tweet” regularly and we even have a couple of followers already, can you believe that? Best part for you guys is, Twitter is going to be the main place to check our latest product updates, and to win gazillions of tees as we will organize regular contests from now on.
Now the only thing left for you to do is follow us here!
MadWorld T-Shirts Online NOW!

Bloody Mad
Boys and girls (or probably just boys but you never know),
LVLP just got seriously violent as we have decided to team up with video game legend SEGA and the extremely talented Platinum Games studio (you know, the guys behind Resident Evil, Okami, Viewtiful Joe, Devil May Cry, and other similar low profile games), to release these exclusive MadWorld t-shirts now on preorder at our brand new shiny online store.
Most importantly, these t-shirts, in addition to being available to Europe, Australia and New Zealand, are also exclusively available to the US and Canada!
Beware though, the prints are going to be extremely limited. Also, our promo price will only be valid until March 31st. You have 2 reasons right there to hurry up and order, in addition to the natural awesomeness of the tees of course…:-)
Street Fighter IV T-Shirts Now Available !!!

P/K/R+R
After a long moment of silence as we were all hiding in our batcave to craft the most awesomest of the awesome Street Fighter T-Shirts ever created, here we are, back again, in full shape (or so we hope)!
Rest assured that this is the first announcement of a long series, as we have MadWorld tees incoming, as well as a big surprise right after that…so stay tuned!
Check our new stuff on our Online Store now, and enjoy our limited promotions!
Capcom Contest
Pretty cool contest launched by Capcom, for the creative ones out there. Basically you need to draw artwork based on Street Fighter IV, and the best one will be published in the inside cover of the game. As editor Luke Plunkett from Kotaku points it out, you don’t get the usual prizes. You know like t-shirts and stuff. Instead you get your shot at posterity and eternal life, isn’t that way cooler ?
Hurry up though the contest closes on November 12th.
Too little, too late ?
We’re big Street Fighter fans at LVLP and we had been loooking forward to the gorgeously looking SF II Turbo HD remix for a while now, especially with the folks at Udon in charge of the graphic makeover. I say we had been because it’s now been a painfully long wait (about 1.5 years) and to be honest with Street Fighter IV coming up somewhere in late February I can’t say that our excitement is exactly at its peak anymore.
Still, Seth Killian from Capcom tries to reassure us in an interview with über-blog Kotaku by stating that the game will shine through its rock-solid online component (read: opposite of the original SF II released on XBLA). And all of sudden, we’re excited again.
Aren’t we easy ?
ITC to "probe" Nintendo

News agency Reuters published the second episode in the Hillcrest vs. Nintendo saga. Basically, the International Trade Commission has agreed to investigate further if the Wii Remote constitutes an infringement on Hillcrest’s useless motion-sensing remote made in the 80’s.
Let’s hope Episode 3 will end this whole masquerade.
Full article here.
Infinity Ward making COD 6
Huge surprise to all of us I’m sure, the next Call of Duty game (the sixth one in the series) will be developed by Infinity Ward (Play.tm). Now we clearly see that the strategy of alterning brilliant and not-so-brilliant each year is actually a pattern at Activision for the COD series.
Here’s the extremely complex loop (for math geeks only): COD2=Infinity Ward=Brilliant, COD3=Treyarch=ahem, weeeeellll…, COD4=Infinity Ward=Brilliant, COD:World at War=Treyarch=…you see where we’re getting at.
Now some people may get annoyed by the fact that they lure the lambda gamer each following year by releasing a lesser sequel made by Treyarch, after they got to taste the sweet stuff from Infinity Ward the year before (COD3 buyers, we feel your pain). But we’ll be the devil’s advocate on this one, because at least we know that every two years, they will give us a sequel that not only doesn’t suck, but redefines the genre . Some other publishers on the other hand like to serve us with a crappy sequel every Christmas period. And no no we won’t tell you who: you know that already. No it has nothing to do with Harry Potter. Hum well okay maybe it has.
White Knight Chronicles is finally dated
That’s right, the Level 5 PS3 only (if they don’t pull a Square Enix on us) super-production is slated for a December 25th, 2008 release (on Christmas day, isn’t that wonderful?).
And according to game producer Akihiro Hino in the latest issue of Famitsu, this is the biggest game Level 5 has ever developed.
I wouldn’t start writing to Santa just yet though, it’s currently dated for Japan only…but hey don’t worry if you live in Europe we might probably get it in 2015 (sigh). And if we behave, we might even get it botched dubbed in English! (double sigh).
Source: Kotaku
Game of the Year: Braid
Picture courtesy of official website braid-game.com
Beautiful, smart, sad, dreamy, compelling, captivating: Braid is all that. Never have we seen such an optimal mix of smart gameplay, innovation, beautiful art and exceptional music atmosphere.
For those of you who haven’t heard about it yet, Braid is a puzzle-platformer where you can manipulate time by rewinding at any moment. This allows you to revive of course, but more importantly it is the key to solving most of the puzzles of the game. And believe us when we say some of them are really tough, but the satisfaction of solving them has rarely been so intense. No offense, but this is no Brain Training or Sudoku. It is actually alive and breathing. The emotionally charged storyline, the pastel artwork and the wonderfully appropriate classical musical score make it a totally unique experience.
And you know what? It will only cost you 1200 Microsoft Points ($15, €14.4). Okay, it’s the most expensive XLA game, but we totally disagree with the whole “it’s a 3-hour game” thing. Quality is what we really want to pay for, not quantity.
Not convinced yet? Check out the Metacritic page for raving critics.
Street Fighter IV Producer x Level Up Wear
Yoshinori Ono (SF IV producer) was spotted at this year’s Games Convention in Leipzig wearing an exclusive, and as always totally cool Level Up Wear design made for Capcom Europe. Sorry for the low-res picture, it’s the only one we could get that shows the tee properly!
Stay tuned for a chance to win this exclusive, extremely limited tee that will never go on sale!
Source : MobyGames
MadWorld on the Wii not so "Wiird"
Game producer Atsushi Inaba (Viewtiful Joe, Okami, God Hand) gave an interview to CVG to explain how he thinks the black-white-blood MadWorld is a perfect match for Nintendo’s money machine mommy friendly console, despite its clearly violent orientation.
Inaba says that the Wii-mote is basically perfect for this kind of game, and we totally believe him now that we have played the exceptional No More Heroes on the same platform. By the way, for those of you who have missed Suda 51’s latest masterpiece, we urge you to get out there and buy a Wii. It’s that good.
Something tells us that with Inaba’s credits, we won’t be disappointed by MadWorld, and it should be as awesome and brutal as it looks. Game comes out in 1Q2008 (if it doesn’t get banned by then – we seriously hope it doesn’t).
One we love to admire: Capcom
In this era of Wii’s and music games dominating and ultimately reshaping the industry, few publishers still dare to stay dedicated to the core gamer crowd. Don’t get us wrong, we love the Wii (at least some of its better games, not these) and Guitar Hero, we just think they tend to deviate from our concept of epic action/adventure games.
One of them that managed to stay exciting to us as well as to more casual players is Osaka-based Capcom.
They excel in retro remakes or follow ups (Bionic Commando Rearmed, Mega Man 9, Street Fighter II HD which contains excellent art by UDON), strong sequels to established IP’s (Resident Evil 4, Devil May Cry 4, Street Fighter IV) and even completely original games such as the grandiose Okami, the extremely fun Dead Rising or the old-school Lost Planet.
Not only are their games really excellent, but they have also managed to sell a lot of them. Success and originality can still coexist and Capcom understood that very well.
And with titles like Resident Evil 5, Street Fighter IV and Dark Void in the horizon, we’re pretty sure that Capcom will stay at the top of our list.
[Shameless advertising mode: ON] Almost forgot: some people made very cool tees based on DMC4 and LP. Don’t forget to check them out here !
Sega: Really Hardcore
We’re going to be blunt here: Sega has somewhat disappointed us in the past few years. We can’t remember playing a great game from them since they decided to focus on game development when the Dreamcast failed. A disappointing PSO on the 360, tepid burnout-likes, terrible Sonic games, you name it. And most of all, no Shenmue sequel (ok that’s personal).
One might wonder what’s left of the legendary brand we used to love in the 80-90’s, despite some exceptions such as Condemned and its sequel, Virtua Tennis, and the excellent Yakuza of course.
But something tells me they are in for a major reshaping of the brand. Proof you say? They got Platinum Games: Bayonetta, Madworld, etc. Alpha Protocol does look very promising. Yakuza on the PS3 is making us drool. Heck, even Sonic Chronicles (by BioWare, for those of you living in a cave) looks good…
For french readers, a full list is available here, and it’s pretty impressive.
Something tells us Sega is coming back from the dead in 2009. And with a vengeance.
Finally a good J-RPG on 360?
Blue Dragon, Lost Odyssey, Eternal Sonata, and more recently Infinite Undiscovery: all Japanese RPG’s, all exclusive to the 360, all disappointments in some ways. They didn’t suck THAT much, but they were seriously mediocre. Whether it’s a question of the Japanese publishers quietly cashing the cheques from the US software maker without going the extra mile, or just the general bad shape of the genre, we’re pretty pissed.
But it seems that finally the savior has arrived in the form of Tales of Vesperia: the game has propelled the 360 above the PS3 for the first time ever in Japan, but most importantly, it has received only glowing reviews thus far.
I seriously hope that this is the start of something and that JRPGS are finally going to come back in shape on a platform other than the PS2, with its antique graphics (not that only graphics matter, but it’s about time to make proper use of the current hardware!).
Now we actually haven’t played ToV yet, anyone ready to make some comments? How good is it?










